Spyro: Enter the Dragonfly
Developed by previously unknown (and since) companies Equinoxe/Check Six, this game, it's safe to say, was rubbish. Easily the worst Spyro game ever created. Though I might as well have this section despite that.
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There's very little to the story of this game. Basically they're still celebrating the Year of the Dragon festival, but now it's time to give the baby dragons their dragonflies. However Ripto shows up, mucks up a spell and loses all of the dragonflies all over the realm. Even Sparx. It's up to Spyro to save the day again.
Comments






Not even I, a self-proclaimed hardcore Spyro fan, whose goal is to play EVERY game in every series featuring Spyro, like this game.
What a shame, this game had such potential! But the developers were forced to finish the game by that holiday season. Why do people keep rushing development? It never goes well, ever.

Spyro: Enter the Disappointment.
Fun fact: I plan to play through every console Spyro game, including Legend of Spyro, but I'm skipping this one. In fact, I'd rather forget this one even existed and call A Hero's Tail the 4th one.



It unfortunately was very rushed and the end product is really bad
If the lag
Was fixed and it had some more developed areas it would be a brilliant game



The right way anyway. I found the swim flying glitch and flew into the boss portal by accident...


some people believe that the story sucks, and I agree, but had this game been finished I think it may have had more of a storyline.
Overall, the original concept was this: Enter the Dragonfly was supposed to have 120 dragonflies, feature both Gnasty Gnorc and Ripto as villains, over 25 levels with several homeworlds, high framerates and low loading-times. In short, it would have been an amazing game. Then it got rushed out the door for a Christmas release.
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