One day, Bianca spent a few hours in the library researching ideal vacation spots for a trip she was planning for Spyro, Hunter and herself. With all the travel books, Bianca mistakenly left the Sorceress' Spell book behind. Finding the book, Grendor was inspired by an ingenious plan. Flipping through the pages, he found himself a transformation spell to change his meager frame into a towering mass of muscle and brainpower! Wasting no more time, he read the spell aloud; too hasty even to notice the book was turned upside down. Grendor wound up with bulk and brainpower all right, but in the form of two heads, and a migraine in both of his thick skulls.
Spyro: Season of Ice
Spyro: Season of Ice is the first Spyro game to appear on the GBA. The first Spyro game to be made by a developer other then Spyro's creators Insomniac Games, Digital Eclipse have done a decent enough job on this game to make it playable and replayable.
Season of Ice takes you, as Spyro, to the Fairy Realms in order to save them from an evil menace. Set shortly after Year of the Dragon, Season of Ice continues with a slightly linked story but really it's not the greatest story you'll have ever encountered.
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The Story
Here's the official word on the story from the SpyroTheDragon.com website:
And here's my description of the opening part to the game...
Hunter mentions that she hasn't been carrying the Spell Book for a few days which is news to Bianca but she finds out that she no longer has it on her. She realises that she must have left it in the library when she got the travel book for their vacation. As she sets off to find her book, Hunter, Spyro and Sparx head off to help the fairies.
The Controls
Spyro the Dragon | |
A | Jump. Press again when in the air to glide. Press again whilst in glide to hover and end the glide. |
B | Flame |
R | Charge |
Start | Bring up the start menu |
Select | Open the Atlas |
Gems are once again the currency of the world, and once again you'll be needing to collect it all to get 100% completion.
Gem Colour | Gem Value |
Red | 1 |
Green | 2 |
Purple | 5 |
Yellow | 10 |
Gems are once again in the same places as usual. In flammable baskets, chargeable vases, locked chests, inside Rhynocs and just lying around on the ground.
Sparx
And as usual Sparx is Spyro's health meter.
Sparx Colour | Hits Left |
Yellow | 4 |
Blue | 3 |
Green | 2 |
None | 1 |
To regain Sparx's health just flame a small animal such as a sheep that will give out a butterfly. Each butterfly will regain one health point.
Progress Saving
Strangely enough, for a world filled entirely with fairies, there are no progress saving fairies in the whole game. None. So every time you die, you'll be taken all the way back to the start of the level and have to redo everything except collecting gems and freeing fairies.
Well, that's enough of that then. On to the walkthrough, getting started with Autumn Fairy Home.
Comments

Although the sprite work is pretty good, aside from the prerendered character models.
Fusion/Orange (while it's not really good) gets too much hate imo, it's still worth some giggles and not nearly as poor to control. And ETD is legendary. I'll play both of those twice over each before playing SoI at all again because controlling this game is that awful. It makes it a pain from beginning to end and it's worse because you need 100% just to face the final boss. (A dumb decision in itself.)
Also, considering how much better SoF and AoTR are, there's no reason to play it. You can at least say Fusion/Orange is a more unique entry within the series, and obviously ETD is (and is much bigger).
SoI is superceded by its sequels the same way Shadow Legacy is superceded by ANB DS: SL and SoI both suck, though the games they're superceded by are actually kinda good, and really lost nothing honestly.
I mean if anything SL has a more unique place since, actually, ANB did lose the world exploration SL had (but it doesn't do a lot for SL, since a lot of that exploration was more meandery for lack of a better term). And SoI was superceded by TWO games, and even those two games are more distinct from one another than SoI is from either (there's a solid argument for SoF being better than AoTR, but AoTR also had those items to mess with and much different pacing).
SoI is just trash. I'm glad the developers learned from it, so I'm not trying to say it should never have existed (SoF and AoTR would be worse, otherwise), however you could wipe it from history barring that consequence and we would lose nothing of real value. The level design is all lame, the world themes are undeveloped, and... honestly, what else does this game offer? It feels frustrating but the stuff underneath that is just boring, one of the worst combinations imaginable. The worst thing art can be is boring, but make a game out of that and pair it with awful feel and hooo boy- you get something that's... like... it's like taking a ****, it's mundane, but you never want to do it and it stinks.

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Don not buy this game.
For the record, I was aiming to throw it at a couch pillow, but it slipped out of my hands at the last second (all that rage-sweat!) and smacked the wall about two inches above the cushion, smashing the LCD screen to bits.
I despised ETD and orange strongly enough to give up on the series back in the day, but neither of those games cost me an entire system.
For anyone who missed the game, but is still curious, do not under any circumstance give money for this game. Play it on an emulator. It does not deserve any better.
*DO NOT BUY*