For the fourth time and fourth year in a row, Spyro makes an appearance on the Nintendo DS. For the first time developed by Tantalus Interactive. The game features 2D side-scrolling combat and platforming sections and a few 3D on-rails flight levels. Like the console versions you can switch between Spyro and Cynder at any point but it is a one player game only, there is no co-op.
These are the controls for the 2D part of the game.
|Left/Right + Left/Right (same as your direction)||Charge|
|Left/Right + Left/Right (opposite to your direction)||Backwards Dodge|
|A + Left/Right (opposite to your direction)||Backflip Tailstrike|
|A + Up||Kick|
|A + Down||Tailstrike|
|A + Left/Right (same as your direction)||Punch|
|B + B||Double Jump|
|Down + B||Drop through thin platform|
|B + Left/Right towards wall||Wall Jump|
|B + Down + A||Horn Dive|
|B + Down + X||Smash Attack|
|X||Elemental Melee Attack|
|X + Left/Right (backwards to your direction)||Elemental Backflip Tailstrike|
|X + Up||Elemental Kick|
|X + Down||Elemental Tailstrike|
|X + Left/Right (same as your direction)||Elemental Punch|
Unlike its bigger console siblings you cannot fly during the platforming sections, instead you only get to fly in on-rails 3D sections specifically designated for it.
|Touch Screen||Breath Attack|
Red Gems heal you, Green Gems will replenish your breath and Blue Gems will fill an experience bar on the Upgrade Screen which is used to better your elemental moves up to level 3.
You can find gems inside enemies or in their respective colour gem clusters (purple clusters contain random assortment of gems).
The game will automatically save at the beginning of a level and when you go between sections of a level. You cannot save at any other point and dying will revert you back to the last time the game saved losing all progress.
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