Glimmer400 Gems - 3 Orbs
Welcome to the world of Avalar. Rather than start in a homeworld like in Spyro the Dragon, here you start off in one of the levels of the homeworld 'Summer Forest'.
Talk to Pogo the Gemcutter. He'll tell you to stop some lizards from stealing their gems. While you're doing this, steal their gems. The large blue lizards are the ones you're after. Explore the area here and gather up as many gems as you can find, then when you've got all of them move on down through the tunnel at the opposite end to where you started.
Zoe the Fairy will talk to you about her saving your progress and bringing you back to her whenever you get into trouble. This just means when you die.
Carry on along the tunnel and into a large cave. Whiskers the Gemcutter will tell you to come back and see him when you've learned to climb. Go talk to Moneybags (the bear in a suit) and pay him 100 Gems to open up a bridge for you. This guy'll be around taking gems off you for a long time. Also, down in the pit below the bridge are some large purple lizard things.
In the middle of the bridge Zoe will once again tell you something useless. Use Triangle to look around the cave.
Now follow all the way through here and Twitchy the Gemcutter will give you a Talisman, 'Magic Pick', and open the portal to the homeworld, Summer Forest. Don't go through the door just yet though, but rather go out to the left and out into a larger open area outside.
Collect all the gems here and then go talk to Kanga the Gemcutter over by the powerup, which, if you've killed a total of 10 creatures who release a spirit particle, is a flight powerup. You will only be able to do what he asks if you have got the ten spirit particles for the powerup.
This orb is gained from completing Kanga the Gemcutter's challenge. He asks you to fly around the area you are in and flame the several gem lamps.
This challenge is really simple, just walk into the powerup behind you and fly off round the area, flame the six lamps and you're done.
Once gotten, head into a cave over on the lefthand side of the area, where you will find Bounsa the Gemcutter. He'll set you a challenge.
OK, another nice easy challenge here. Talk to Bounsa and he'll tell you about some lizards who have been eating his crop of gems. Pick up the rock he throws down (stand with it just in front of you and Spyro will pick it up in his mouth) and aim it at the little red lizard over on the ledge nearby. Aim by pressing and holding Triangle, a circle will appear on the screen with which you aim. Fire the rock by pressing the Circle button.
When you've hit it, follow Bounsa along to the second lizard. He waits for you at certain points, so if you skip ahead too far he'll just stand still and wait for you to get to him. This lizard is a little further away but shouldn't be too difficult. And again move along to the next lizard. This one is both high up and will move around a bit. Make sure not to hit the edge of the ledge though.
And again, on to the next lizard. This one's up a lot higher (to the left of where Bounsa stops) but it won't move at all. Once you've got it, move along again to the next. Again, high up and will move a lot. This one can sometimes be more tricky to hit but it shouldn't take you too long. And on to the final one. He's up on the building behind you. He'll then give you an Orb for your troubles.
Head back to the portal to Summer Forest and go through (make sure to have collected all the gems that you can find in the level first though, you won't get them all just yet). The time to come back to this level is after you learn how to climb.
Summer Forest400 Gems - 4 Orbs
A cutscene will play showing Ripto taking over the castle in this homeworld. Elora will then introduce herself and tell you to collect Talismen and Orbs.
You start off right next to a portal to Glimmer. Explore the area around here and grab all the gems. Remember that Spyro can now swim (well, currently not fully, but he can swim on the surface of water) so don't worry about falling in the river here.
Go into the doorway here and jump over the bridge as Hunter says (Make sure to grab the gems below the bridge as well though). Woo! Gliding.
You come out in yet another large area, and if you look directly in front of you, you'll see Moneybags again. If you talk to him he'll tell you to pay him 500 Gems in order for him to teach you how to swim. Unfortunately you won't have this much quite yet. Over on a platform at the edge of the area, you'll find Hunter who will give you a challenge for an orb.
It's your gliding and jumping lesson from Hunter. Talk to him and he'll tell you to perform a series of jumps and glides which he will first set an example. He'll tell you how to do each jump so just follow his orders and you should get to the end pretty easily. The last jump can sometimes cause problems, but it won't be too hard.
Once gotten, head into Idol Springs to get all the gems you need to pay Moneybags.
Idol Springs400 Gems - 2 Orbs
You'll be treated to a short cutscene introducing the level and their problem that you'll have to sort out. This kind of thing will happen at the start of every level you go into in this game.
Talk to Foreman Bop, and then explore this area and get all the gems you can, then flame the Idol that is chasing one of the carpenters. He will then open up the door for you to get further into the level. Go through this door and into another area. Charge down the Idol with a metal shield and then once again liberate the carpenter from the Idol attacking him. He'll open a door and you can go talk to Zoe.
Again, out into the next area and rescue the next carpenter, then in the next bit, flame another Idol and free another carpenter to open another door. And you're out into another area. Head up the platform here to go talk to Foreman Max, he'll give you the Talisman of Idol Springs, 'Jade Idol', and open up the portal back to Summer Forest.
Go along the pathway behind him, and then when you get to the end, go back to where he was. Head off to the left and follow the platforms round all the way until you reach a rocket. Flame it and then head back to the area you passed by when going onver the platforms. The area has several hulagirls on platforms surrounding a large Idol. Talk to the hulagirl near the Idol to figure out what you need to do.
If you have enough Spirit Particles freed (8), then you can do this challenge.
Talk to Hulagirl Stella next to the large Idol to start it. Then use the supercharge powerup nearby to charge into the bases of the pedestals all the hulagirls are standing on. You need to take them all out at the same time (in one run) to complete this challenge, as without all six of them there, they will be thrown back onto their pedestals.
They will then perform a dance which will destroy the Idol. You then recieve the orb.
That's all you can currently get in the level (apart from the gems blown up out of the unbreakable chest near the start when you fired the rocket) so just head on back to Summer Forest.
Summer Forest - Part 2400 Gems - 4 Orbs
Now go over to Moneybags and pay him 500 Gems in order to learn how to swim. He'll tell you and then drain your account of 500 gems. You will now be able to swim underwater! Yay! Head all the way back to the start of the level and dive into the pool there. Follow it along until you reach some steps at the other end. Follow these up till you reach an orb.
On the ledge at the end of the swim underwater near the start of the level
Now jump down and into the water, collect all the gems here and then head into the tunnel under here. Go through and then up the stairs. Flame the red button and a door will open. Flame another button to get further into the level.
Zoe will talk to you a little, but ignore her really. Talk to anyone you want in here, but Elora will tell you to learn how to climb before you can get a 'shiny' thing.
Climb up the steps in here and go to the left, follow it through to Elora who will open a special portal for you if you've collected a certain amount of orbs. Jump up onto the ledge in the room and glide round to the left, you'll need to hover in order to reach it, but you should be able to land on another ledge.
In this room, right in the middle of it.
Next, jump down out of this window and talk to Moneybags. He'll lower a wall for you if you pay him the amount of 400 gems. Just a few gems and a portal in this area though, so head into the tunnel to the left and talk to Elora, also grab the gems. She'll tell you to get all the Talismans of the Summer Forest. Now head out and through another tunnel, flame the button and go back through all the way to Idol Springs. You'll now be able to complete it.
Idol Springs - Part 2400 Gems - 2 Orbs
Unfortunatley the game won't save any of your escapades through the level so you'll have to save all those carpenters again. This kind of thing is quite an annoying feature of the game, where if you return to a level, you have to repeat everything again.
Never mind though, head into the water near where you start and collect all the gems in it. Then head down into a tunnel under the water and go through all the way to Foreman Bud. By this point, you have the possibility of collecting all 400 Gems of the level. If you haven't, then you'll need to use Sparx's 'Find Gems' ability. Press and hold all four shoulder buttons and Sparx will point directly at the nearest gem, he will point straight at walls though, so the gem is obviously on the other side.
The longest challenge yet. Solve three puzzles to complete.
First jump on all four corner squares that are unlit. Only jump on these four and they should all turn green.
Head out and through the tunnel again. Bud is out near here. This challenge is rather annoying really. Postion your camera so you can see slightly ahead of when you need to, and only flame orange or blue ones into the Idol's mouth. Any red ones will take some fish out and you'll have to start again. This may take a while and takes a lot of concentration to not flame any red ones.
Now head through the level, all the way to those strange shapes you may have noticed just before you got the Talisman. The correct order for this is as follows (Shapes are described as their base rather than their top symbol): Blue Square, Green Octagon, Orange Octagon, Orange Star, Grey Triangle, Blue Triangle. Jump on each of them in that order to recieve your Orb from him.
This should complete the level to 100%, exit the level now and head on into Colossus which is nearby.
Colossus400 Gems - 3 Orbs
A short cutscene about the Yeti terrorising them. Talk to Brother Harry and he'll tell you about it. Grab all the gems in here, kill the goats and go talk to Brother Arnie, he'll turn a 'door' to let you through. Again, collect all the gems here and go talk to Brother Clive to open a door. Through here, and Zoe will tell you to flame the Yaks.
Move along further in here and again (in a slightly different voice though) Zoe will tell you about spirit particles and the powerup, the one here requires 11 spirit particles to activate.
Again, go through a tunnel and talk to Brother Curtis who will start to move a platform up and down for you. Use it to get up higher. Zoe will once again talk to you near here. Glide over to where there are some gems and go through the window.
Out here, kill some goats and grab some gems. Then head into the room where the Yeti is after talking to Brother Ned. No challenge here as the Yeti will kill himself by accident. Ned will then give you the Talisman, 'Golden Statue', and open up the portal to Summer Forest. Head back out and use the now powered up spring to get up higher. Here you will find the professor.
As you reach the Professor, you will scare off an evil spirit. Your task is now to flame all ten statues in the level to get rid of it completely. The statues are located throughout the level and are postioned as follows:
- Just outside the door
- The other side of the door
- In a cave above+behind the building with the Yeti in
- Just outside the window of the building where the Yeti was
- In the area just before the Yeti building
- On a platform across from the Professor
- In the room with the moving platform
- Quite near the start, just past the turned door
- Right next to the previous one
- Near the place where a platform was permanently raised a little
Once you've flamed the last one, you'll be teleported straight to the Professor and you'll get the orb.
From here (taking it from the Professor) head out of the room and glide down to the right, jump over several rooftops to get to a cave behind and above the building where the Yeti was. Jump down from here and land on a pathway covered in ice. Then head further to the left and talk to Brother Kipp.
A quite simple game, 2 minutes to score past a goalie five times. Pick up the puck the same way as you'd pick up rocks, and then skate towards the goal, and attempt to score past the goalie. Don't shoot straight at him though, more to the side of him.
He'll then talk to you again.
Slightly more difficult as there's an opponent here. You can flame him (and I recommend you do so) but not the goalie. Use similar tactics to those that you used in the first challenge. You should also note that you can just walk into the goal and it'll count.
Head back to the area where there is a spring powerup, and use it. Glide down to a platform just below where the professor is and flame the rocket here. Then glide on over to where the rocket crashed and collect the gems. Next, glide on over to the platform near to this smashed chest. Collecting these gems should complete your collection and the level. Exit.
Hurricos400 Gems - 3 Orbs
To get here, go through the portal next to Elora.
Talk to Zapp the Electroll and he'll tell you about some diodes to get and to use them with the electric force fields. Explore the next area and kill all the large orange things as well as their robots. Grab all the gems and the two diodes that are lying around. Go up to the electric doors at the end and go through.
Here, you'll see a powerup, not active yet though, so carry on killing things and collect a couple of diodes. Then head over to a platform which is near to a hole in the wall. Glide into this hole and follow it through. Flame the big purple thing and talk to Amper the Electroll.
He'll tell you to go replace some lightning stones. While you're doing this, some alarms will go off, this means that one of those Gear Grinders is stealing the lightning stones again. Chase after them and kill them when you see them. If there are none that you can find, then carry on putting the lightning stones in place in order to attract more. Once all ten are killed and all the lightning stones are replaced, you'll get your orb.
Head back to the main path and go through the force fields. Collect the gems, kill the enemies and collect the diode. Go through the force field and talk to Brainy the Electroll. He'll give you the Hurricos Talisman, 'Gear of Power', and open up the portal back to Summer Forest.
Head back to the powerup that should now be poweredup, use it to charge into the large windmills and the unbreakable chest. There are four windmills, one to one side of the powerup, one to the other, then the other two are through the place where there were two force fields. You'll need to turn a sharp corner to get one of them. Once you've destroyed a windmill, flame or charge the button behind it to slow down the large turny things. Then when you have pressed all three buttons, jump up onto the platform behind the other windmill with no button, and talk to Kosmo the Electroll.
He'll tell you to stop the Gear Grinders from stealing their electricity. Jump over several platforms and onto a large spinny thing. You'll need to use the hover move here. Follow this round to the left and jump over the moving things that pop out of the wall. Talk to Watt the Electroll and he'll give you an orb.
He'll talk again.
Jump over to the windmill thing to the left and then on again to a second one (If you fall off, there is now a shortcut back up to where the Electroll was). Continue jumping over platforms and then once again go over platforms that come out of the wall. Talk to Spike the Electroll here and then go into the room and flame the button. Spike will then give you the orb.
You should now have all the gems and have completed the level. Exit here, either by the portal, or by selecting Exit Level from the pause menu.
Sunny Beach400 Gems - 3 Orbs
The portal to here is very close to the Hurricos one, it's just a bit to the right of where you come back in.
Talk to Prince Tortiss and he'll tell you to shepherd the little turtles. Charge or flame the large turtle into standing on the button and he'll hold the door open for both you and the little uns.
In here, and to the right of the door, go up and grab some more gems as well as a few kills, then head through the tunnel under the water.
You emerge in a larger room with more enemies in. Flame the large tortoise onto the button again and let the turtles through, repeat with the next one too. In this area, go talk to Advisor Gromit.
After talking to him, go through the powerup (if it is active that is) and go around flaming all the large blue chests with turtles in. The locations are as follows:
- In the room next to the adivsor, step on the button and shoot through the open door
- To the left of the powerup, just down a little
- Up on the platform just in front of the powerup, you'll need to go up the stairs
- Go back through into the last room you were in with the unbreakable chest, it is on a high up platform
- Near the previous one, just one the floor
- Right back near the start of the level, under the water
- Slightly further on in the level, go up past where you found #2, and over the bridge, go through the water and out the other side, then go into the water in that area and the turtles are in here
Once you flame the last one, you'll be teleported back to Gromit and recieve the orb.
While you're doing that, flame the unbreakable chest mentioned. Now, carry on with the level and go back to where you found #7. Talk to Advisor Moppet to be told to learn to climb again. Next, flame the tortoise up onto a button again, and the turtles will go through a door for the last time. Once done, you'll get the Talisman, 'Turtle Medallion', from King Fromit. Then exit as there's nothing more to do.
Aquaria Towers400 Gems - 3 Orbs
The last talisman level of this world. To get to it, use the portal in the area where Moneybags lowered a wall for you.
Go talk to Ripple the Seahorse who'll inform you on activating switches. Anyway, go round this small area and collect all the gems, then flame the button to fill the room with water. Then go down the tunnel and into a new area.
Collect all the gems here as well. Go down into one of the water sections and get the stuff in there. Don't go into the one with giant metal sharks just yet though, as they're invincible currently and will kill you straight away. When you've got all the gems you can find, flame the button to fill the room again.
And again, once you've got all the gems, swim down into the hole right at the top, and go through all the way to Moneybags. Pay him 100 to use his submarine as many times as you like. It'll bypass the many metal sharks in the water (along with plenty of gems) but don't worry as you'll get them later.
Again, in the next area do the same as before and flame the button to fill it up once again. This is the last filling up now. Go through the large opening with a crab in and talk to Hoppo the Seahorse who will give you the Talisman, 'Enchanted Shell'. Head up to the roof and go through the opening.
Head over to Hunter and talk to him.
A simple manta ray challenge this one. The seahorse in front goes quite slowly and doesn't try any tricks. Once you've gone through enough rings to get you back to Hunter, he'll give you an orb.
Hunter speaks again.
Ah, well this one is slightly harder. The seahorse has picked up the pace with the bubble hoops and will require a lot more twists and turns. Stay alert and keep behind the seahorse at all times. It shouldn't be too long before you get to the end. Hunter will then give you his other orb.
Swim around the area for a while, collecting gems. Then go talk to King Flippy.
King Flippy will send you out to find his six children and free them from the evil towers:
- Right next to you
- Right next to #1
- Right near the start
- Behind #3
- In the second area
- In the area where you flamed the last button
In each of the towers you will find a series of challenges to get past. You need to avoid crabs and electric fields. Some of the electric fields move, others turn on and off. Obviously it gets harder the further you are into the challenge. Just reach the top of the towers, when you do so all electric currents in that tower are turned off, however the crabs stay.
Final bit of the level now, go back to the first area you were in and go through the fire powerup. You can now flame and destroy all the metal sharks as well as the unbreakable chests. Go to the two areas where there were sharks and destroy them all, making it safe to swim through their areas now. Once you've got all the gems from these two places, it's about time to EXIT (only if you've got all the gems that is).
Ocean Speedway400 Gems - 1 Orb
The entrance to the speedway is located up near where you found the orb behind a door.
While you could go fight Crush in his dungeon right now, it'd probably be better for you to do the speedway to save going back later.
Go through all of the rings first, then when you get to the end of them, go through the arches. When you reach the boats on the water, take them all out by flying in the opposite direction to them. Make sure not to fall into the water though. And when you've got all eight of them, fly up onto the road and charge along in the opposite direction to the cars, make sure to hit them all.
Again, retry and fly off to the spectator stands, talk to Queen Finny.
Just follow Hunter closely, make sure not to miss one or get left behind. You don't have to beat him, just go through all the rings. You can get ones he hasn't gone through, but there is little point and will most likely waste your time.
Exit the level.
Head back to Elora and jump down the hole and into Crush's dungeon.
To hit him, run up to him right after he casts the blue spell thing and when he's running away from where he was standing. Flame him and he'll hurt himself by smacking the floor too hard. Do this a second time, then on the third he changes attack. However keep the same tactics all the way through, flaming him right after he shuts down his force field. He goes on to a mixture of the attacks (he could do either, not both at the same time). He will start to chase you a few times as well, but just keep flaming him and running away, 'till he's dead.
Crush beaten and Summer Forest freed from Ripto, you now arrive in Autumn Plains to save it next.
This next part is for when you return later on in the game with the ability to climb ladders.
Summer Forest - Part 3400 Gems - 4 Orbs
After getting the climbing ability off Moneybags in the Autumn Plains homeworld, you can finally finish off the homeworld. Head to where Elora was, and is, and climb up the ladder. Wander around here and collect the last remaining gems of the level as well as the last orb.
On the ledge after the ladder.
That should complete Summer Forest now, time to do another level.
Glimmer - Part 2400 Gems - 3 Orbs
Now it's time to finish up with Glimmer, the first level you played in Spyro 2. Head all the way to where the ladder is, and head up it. Talk to Roo the Gemcutter.
Flame all the gem lamps on the inside of the cave by using the flying powerup next to Roo the Gemcutter.
Go collect the gems that are on the platform you couldn't reach previously and then once completed, head back to Summer Forest.
Sunny Beach - Part 2400 Gems - 3 Orbs
Head all the way to the portal to get to it.
Work your way as far as a ladder, climb it and collect the gems up there. Then go on through the rest of the level right up to the last area. Go talk to Advisor Moppet and then climb the ladder to talk to the Master Chef.
Quite a difficult challenge this one. You need to charge all the turtles that are walking towards to soup in the middle of the area. Charge them before they jump in and so that they fall into the water nearby.
The Master Chef talks again for a more difficult version.
Same setup as last time, but there are a lot more of them and instead of one at a time you get several. You need to do a lot of charging to keep them out. Make sure to take the ones right next to the soup as top priority for charging.
After completion, jump into the water nearby to gather the last gems of the level and to complete the whole of the Summer Forest world. You can now head back to Summer Forest and then take the portal back to Autumn Plains.
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