Skylanders: SuperChargers

Skylanders: SuperChargers

Skylanders: SuperChargers is the fifth Skylanders game in the series. Made by Vicarious Visions, the team behind Skylanders: Swap Force.

Skylanders: SuperChargers
Platform Developer Release Date
North America Europe Australia / New Zealand
PlayStation 4Xbox OneWii U
PlayStation 3Xbox 360
iOS
Vicarious Visions Sep 20th 2015 Sep 25th 2015 Sep 24th 2015
Wii
Nintendo 3DS
Beenox

Story

In Skylanders SuperChargers, Kaos' quest to rule over Skylands reveals his most sinister weapon ever - a massive "Doomstation of Ultimate Doomstruction" capable of eating the sky itself. Fortunately, Master Eon had seen the warning signs and assembled a special team of Skylanders to pilot an unstoppable fleet of vehicles with the power to destroy the reign of destruction! With Skylands facing its greatest threat, the Skylanders must pilot their supercharged vehicles over land, under sea, and through the sky to stop Kaos!

Characters

Once again all existing toys will work with the new game but of course there are many new toys for you to purchase. The new lineup is made up of 20 new SuperChargers (that's 10 (or 12) completely new characters and 10 (or 8) reimagined returning characters) and matching 20 Vehicles. Any Skylander can use any vehicle but each Vehicle has a specific paired SuperCharger that SuperCharges the vehicle when they are used together, this changes the appearance of the vehicle and gives it a boost.

Fire
Spitfire
Spitfire
Lava Lance Eruptor
Lava Lance Eruptor
Hammer Slam Bowser
Hammer Slam Bowser
Dark Spitfire
Dark Spitfire
Dark Hammer Slam Bowser
Dark Hammer Slam Bowser
Air
Stormblade
Stormblade
Hurricane Jet-Vac
Hurricane Jet-Vac
Legendary Hurricane Jet-Vac
Legendary Hurricane Jet-Vac
Life
Thrillipede
Thrillipede
Super Shot Stealth Elf
Super Shot Stealth Elf
Turbo Charge Donkey Kong
Turbo Charge Donkey Kong
Eggcited Thrillipede
Eggcited Thrillipede
Dark Super Shot Stealth Elf
Dark Super Shot Stealth Elf
Dark Turbo Charge Donkey Kong
Dark Turbo Charge Donkey Kong
Earth
Smash Hit
Smash Hit
Shark Shooter Terrafin
Shark Shooter Terrafin
Steel Plated Smash Hit
Steel Plated Smash Hit
Tech
High Volt
High Volt
Double Dare Trigger Happy
Double Dare Trigger Happy
Power Blue Trigger Happy
Power Blue Trigger Happy
Water
Dive-Clops
Dive-Clops
Deep Dive Gill Grunt
Deep Dive Gill Grunt
Dive-Clops
Missile-tow Dive-Clops
Undead
Fiesta
Fiesta
Rollerbrawl
Bone Bash Roller Brawl
Frightful Fiesta
Frightful Fiesta
Legendary Bone Bash Roller Brawl
Legendary Bone Bash Roller Brawl
Magic
Splat
Splat
Big Bubble Pop Fizz
Big Bubble Pop Fizz
Power Blue Splat
Power Blue Splat
Birthday Bash Big Bubble Pop Fizz
Birthday Bash Big Bubble Pop Fizz
Dark
Nightfall
Nightfall
Light
Astroblast
Astroblast
Legendary Astroblast
Legendary Astroblast

Unlike previous games the base this time is signified by a large engine with the element bursting out the exhaust.

The two Nintendo characters, Donkey Kong and Bowser, are only playable on the Wii U, Wii, and 3DS versions of the game. They have a secondary function as an amiibo which means they can be also used in some other Nintendo games.

Vehicles

There are 20 vehicles to collect, each one matching a particular SuperCharger but can be driven by any Skylander, the matching Skylander just gives it a boost, a SuperCharge if you will. There are three types of vehicle: Land, Sea, and Sky.

The only mandatory vehicle sections are Land based so you can still complete the entire story with just the contents of the Starter Pack. In co-op you both control the same vehicle with Player 1 driving and Player 2 on the weapons, although you can switch at any time.

Fire
Spitfire's Hot Streak
Hot Streak
Eruptor's Burn-Cycle
Burn-Cycle
Spitfire's Dark Hot Streak
Dark Hot Streak
Earth
Smash Hit's Thump Truck
Thump Truck
Terrafin's Shark Tank
Shark Tank
Tech
High Volt's Shield Striker
Shield Striker
Trigger Happy's Gold Rusher
Gold Rusher
Donkey Kong's Barrel Blaster
Barrel Blaster
Donkey Kong's Dark Barrel Blaster
Dark Barrel Blaster
Trigger Happy's Power Blue Gold Rusher
Power Blue Gold Rusher
Undead
Fiesta's Crypt Crusher
Crypt Crusher
Roller Brawl's Tomb Buggy
Tomb Buggy
Air
Stormblade's Sky Slicer
Sky Slicer
Jet-Vac's Jet Stream
Jet Stream
Bowser's Clown Cruiser
Clown Cruiser
Bowser's Dark Clown Cruiser
Dark Clown Cruiser
Life
Thrillipede's Buzz Wing
Buzz Wing
Stealth Elf's Stealth Stinger
Stealth Stinger
Stealth Elf's Nitro Stealth Stinger
Nitro Stealth Stinger
Light
Astroblast's Sun Runner
Sun Runner
Astroblast's Legendary Sun Runner
Legendary Sun Runner
Water
Dive-Clops' Dive Bomber
Dive Bomber
Gill Grunt's Reef Ripper
Reef Ripper
Dive-Clops' Spring Ahead Dive Bomber
Spring Ahead Dive Bomber
Magic
Splat's Splatter Splasher
Splatter Splasher
Pop Fizz's Soda Skimmer
Soda Skimmer
Splat's Power Blue Splatter Splasher
Power Blue Splatter Splasher
Pop Fizz's Nitro Soda Skimmer
Nitro Soda Skimmer
Dark
Nightfall's Sea Shadow
Sea Shadow
Nightfall's Dark Sea Shadow
Dark Sea Shadow

While all of your existing Skylanders can drive all of the vehicles only the new SuperChargers can upgrade and modify them.

Trophies

Trophies are used to unlock new terrain specific racetracks and they each allow you to play as four villains from that terrain type.

Kaos
Kaos Trophy
Kaos Trophy
SeaSea
Golden Queen Sea Trophy
Sea Trophy
SkySky
Wolfgang Sky Trophy
Sky Trophy
LandLand
Count Moneybone Land Trophy
Land Trophy

Aside from the Dark Edition's Kaos Trophy you will get the trophies in special "Racing Action Packs" which contain a SuperCharger, their vehicle and the trophy. The first example is Deep Dive Gill Grunt with his Reef Ripper and the Sea Trophy, the second pack contains Astroblast, his Sun Runner vehicle and the Sky Trophy.

Online

Online racing and co-op has been added to the series for the first time. You can race online against friends or just randomly selected people. While the Wii version does not have an online component the 3DS version does.

Portal

A new Portal of Power is included in the Starter Pack but, for the first time since Skylanders Giants, you can instead choose to use your previous Portals to play with. If you have no interest in the new Portal you can purchase a digital Portal Owners Pack, the Portal Owners Pack will provide you with the game and two digital toys, Instant Spitfire and Instant Hot Streak, for use if you haven't got a Portal connected.

The new Portal does have a Trap slot but the use of villains is quite diminished, instead of playing as a villain it just provides your vehicle with a boost and gives you a corresponding Skystone for the new minigame Skystones Overdrive.

Platforms

SuperChargers is set for release on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Wii, 3DS, and iPad. The Wii and 3DS versions will be titled "Skylanders SuperChargers Racing" and will be a different experience compared to the other editions.

There will be Dark Editions of the Starter Pack available on PS3, PS4, Xbox 360, Xbox One, Wii, and Wii U.


Comments
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#5781 Drawdler 15:54:18 01/03/2019
No. It was Activision.

SC did way more to hurt the fandom than it did the games. Didn't stop SI from being great fun, and imo a good game, even though parts of it are simply garbage. SC is still a good game, I would argue better than TT and probably Giants.

If Activision weren't so thirsty with the franchise-
  • The series wouldn't have started suffering from really awful monetisation and oversaturation with TT
  • Trap Team wouldn't have been so blatantly rushed, probably not as poorly balanced, probably a much better game, probably have kept more interest
  • This wouldn't have led to the same lowered quality -> lowered sales -> rush, lowered resources, pressure from publisher -> repeat

If you're going to blame the games, TT and SC were a one-two punch. Or at worst, SC was more of a nail in a coffin than the killer.

People look back on TT extremely fondly, but it has tremendous flaws and awful design and a lot of people disliked that too and left then. It burned out a lot of people, a lot of people were sad about the cut content. A lot of people just stopped posting. A lot of people left. TT got a lot of criticism from people who really never came back. The whole tone of the fandom also shifted with that game.
SC did much more damage but you can't act like things were dandy with TT, because after the game came out, a lot of people were disappointed. It just wasn't the case that TT was universally loved. At all. A lot of people were disappointed with SF too, actually, but I clearly remember more people leaving during TT and the criticisms peristing longer. TT made even the people who stuck around much warier.

Then you can argue SC and SI are much worse than TT, and while I strongly disagree with that, I'm not gonna say your opinion is wrong... however, we could also have far worse games than SC and SI. If that happened I think people would finally appreciate them. I mean more people appreciate SC after SI totally **** the bed on story and was lazier, but it's absolutely a competent and sound game, and I'll argue after the cows come home that it's still fun and good. Hell, we've had far far far worse 'landers games that were spinoffs, lol.
At least we got real, mechanically polished console games that definitely still have gold nuggets in them. And still support every playable 'lander. If you really think about it, it's a feat how the latter games had so many constraints and issues but still do that ****. That much legacy support really is standard for few things, and you should be grateful.

But back on track- if it weren't for Acti doing what they did, the latter three games could have been way more complete and better, we could have had a proper conclusion if they still ended the franchise, they just wouldn't have burned everyone out in the same way, etc.
I think SC would still be a divisive game and the fandom would be different, don't get me wrong. I like SC but it's divisive for EXTREMELY good reason.

However, saying SC just killed the franchise and the games were doomed to be bad after this is kinda pointing the fingers in the wrong direction. VV sincerely tried to respond to criticisms of the art and story they recieved (re: SF). And that shines through. They really tried to give people what they asked for and this game has some damn good art and a solid story. It came with a really stupid gimmick and also a lot of executive meddling, but they were absolutely trying. They still seem to have had some stupid ideas, but the bigger problem is how the publishers acted about the franchise. Under Activison and the pressure to do what they wanted, there's only so much VV could have put out. SC could/should have been much more, but also could have been a hell of a lot worse.
Even after this game- in a hypothetical universe where SC were the same, but Acti actually cared about the series- Skylanders definitely could have bounced back. There was a lot of untapped potential and we could still have had more beloved games. Acti could certainly find ways to profit from the series while still doing that. There would be people who come back for TFB's next entry, or others who just prefer VV. I believe Sky7 would have taken more positive steps. SI would be much better. We wouldn't have had the same oversaturation during TT. And Acti wouldn't have swept Skylanders under the rug, as they have, because Spyro old guard hates it and it's no longer making ALL the money. If Activision were actually responsible. They were not, as you would expect. That's what killed the franchise.
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#5780 terrafin2299 01:55:19 20/02/2019
can we all agree this game single handedly ruined the series and started its demise?
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#5779 Drawdler 17:21:08 18/08/2018
i love how all the earlier skylanders games have 1000+ pages of comments under them then this doesn't even have 400 and even imaginators has more

...

I regret all my old hatred for this game, or how I put it forth, I mean. It's fundamentally flawed because of its structure, which chopped up some really good content with some that gets old fast, and the game is too split between vehicles/platforming/fighting because of its structure, but some of the stuff here is really good. Don't get me wrong, it's absolutely divisive for a reason, but it did a good job with the art and story (though the first game is still far and away the best there) and has those great SF mechanics. Shame even that has new nicks with stupid added hitstopping. And honestly, you can think similarly about everything in SC: there's a lot of good, but almost everything has a... "but" attached. On the whole, the game is good, but clearly has way too much cut and way too little to do (this is even with vehicles, which clearly got more focus than characters). I'd consider it a mid-tier entry; for what it does right, the flaws in everything here are too hard to ignore and it feels sort of empty.
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#5778 goldenwolf 22:15:48 04/11/2017
I dont know about you guys but I like this game ALOT (suprysingly) mostly cose the racing was really good, story is awesome,caracters amazing and I dont have all the cars cose I dont buy everything cose well need to save money up till they releas ro-bow here. STILL DONT HAVE HIM the only problem I had was that the gates were kinda bad and the new stuff in the levels like SPOILER size changers and the push and pull

I dont know about you guys but I like this game ALOT (suprysingly) mostly cose the racing was really good, story is awesome,caracters amazing and I dont have all the cars cose I dont buy everything cose well need to save money up till they releas ro-bow here. STILL DONT HAVE HIM the only problem I had was that the gates were kinda bad and the new stuff in the levels like SPOILER
size changers and the push and pull
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#5777 KyoryuCrimson 21:05:35 17/08/2017
Why didn't they make this game for the Wii. The only bonus to Superchargers Racing is smilie.
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#5776 Darkdavid01 01:12:52 09/07/2017
well I Created A Easter Counterpart of Spitfire called Easterific Spitfire
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