Spyro: Shadow Legacy

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Spyro: Shadow Legacy

Spyro: Shadow Legacy

Another new console debut for Spyro, this time the Nintendo DS; the successor to the GameBoy Advance (well, close enough).

Experience the magic, live the adventure! Spyro returns home to the dragon realms to find them in ruins. He soon discovers that a powerful magic force has banished everyone to the mysterious Shadow Realm. Spyro must master the use of magic and hone his skills - take touch-screen control of the fire-breathing dragon and save the day!
Spyro: Shadow Legacy Spyro: Shadow Legacy
North America Oct 18th 2005 European Union Nov 4th 2005

Spyro: Shadow Legacy takes use of the DS's touchscreen by way of inputting spells which are shapes and symbols. One screen shows the action, the other the menu. Originally it was announced that the wireless feature would also be utlised by way of trading collectable creatures though this didn't make it to the final game. Shadow Legacy features a levelling system for the first time in the Spyro series, the more enemies you defeat the more skill points you earn to put into Spyro's strength and abilities, you'll also be able to put your experience towards building Spyro's collection of magical powers and martial arts combat abilities.


Comments
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#1205 PhotonTH 22:40:17 18/04/2021
Literally just heat this game an hour ago after owning it for like 10 years. Was always so curious about it but never got around to actually beating it. It's a weird uncanny game. It's a sequel to A Hero's Tail in a lot of ways but also very much a conclusion to classic Spyro. It's also obviya precursor to the Legend Trilogy. It was weird smilie. I like the ideas it had and clearly the developers had cool ideas but it was rushed and on the DS where as A Hero's Tail was on consoles.

I would love to see a reimagining of this game if they ever do more remakes and stuff. Flesh out the characters and story and levels. But yeah, beat it, probably never gonna play it again. Hated grinding in it and even though this game is supposed to be darker and creppier than previous Spyro games; its pretty bleak and boring. Glad I got to play at least once tho.

Wanted to get this off my chest since it's fresh in my mind smilie
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#1203 Jaggedstar 00:08:41 11/02/2021
ily spyro xx
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#1202 G Hypernova 07:44:19 30/01/2021
The last game in the original series... F
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#1200 darknessdawn 16:53:11 11/11/2017
This game is like the original Crash Bandicoot: Fun, but controller-snapping levels of hard. Especially if you make the mistake I did and go to the next hub world at the first chance, WITHOUT getting all the collectibles on the way. I only realized my mistake at the door to the final boss. I couldn't get in! Why let the player continue if you won't let them in to the final boss because they didn't get that last collectible? That's like Pokemon saying, "Oh, you beat the Elite 4, but you can't fight the Champion yet because you DIDN'T finish your regional Pokedex yet! Go back and catch 'em all you dumb piece of ****!"
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#1199 Sparky6 21:31:40 20/02/2017
Recently went and continued an old save I made back in 2015 to try to complete it. It took my half an hour to figure out what I was doing. smilie
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#1198 Ghostprime1234 20:41:23 04/10/2016
THIS GAME WAS SO HARD!
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#1197 ghostfury 16:27:35 08/07/2016
Too dark for me
Spyro was meant to be colourful and vibrant
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#1196 Alydol 17:23:18 02/07/2016
It was okay... I like hero's tail better tho
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#1195 DragonDog 23:02:03 16/03/2016
After playing this I feel like it might be the Enter the Dragonfly of the handhelds. smilie Why did my game have to glitch out and make me have to start all over? smilie
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#1193 IJAITEE31TNT 22:37:47 27/02/2016
Spyro'S reboot was gradual.
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#1192 SqueekyBeanz 07:05:34 13/08/2015
Oh, man. I love this game. Not quit like the others, but still amazing all the same.
I don't have this game anymore, but I would love to find another copy of it.
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